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-rw-r--r--game.ml181
1 files changed, 181 insertions, 0 deletions
diff --git a/game.ml b/game.ml
new file mode 100644
index 0000000..c2e3da0
--- /dev/null
+++ b/game.ml
@@ -0,0 +1,181 @@
+type lambda =
+ |Const of int
+ |Lambda of (lambda -> lambda);;
+
+let unfold (Lambda x) = x
+
+let (@) a1 a2 = unfold a1 a2;;
+
+let id = Lambda(fun x -> x)
+
+type slot = {
+ mutable vitality: int;
+ mutable field: lambda
+}
+;;
+let player0 = Array.init 256 (fun _ -> {vitality = 10000; field = id})
+let player1 = Array.init 256 (fun _ -> {vitality = 10000; field = id})
+
+let proponent = ref player0
+let opponent = ref player1
+
+let zero = Const 0
+let succ = Lambda(fun (Const n) -> if n < 65535 then Const (n+1) else Const n)
+let dbl = Lambda(fun (Const n) -> if n<32768 then Const(2*n) else Const n)
+let get = Lambda(fun (Const i) -> if !proponent.(i).vitality > 0 then !proponent.(i).field else failwith "dead")
+let put = Lambda(fun x -> id)
+let s = Lambda(fun f -> Lambda(fun g -> Lambda(fun x -> (f @ x) @ (g @ x))))
+let k = Lambda(fun x -> Lambda(fun y -> x))
+let inc = Lambda(fun (Const i) ->
+ let v = !proponent.(i) .vitality in
+ if ( v < 65535 ) & ( v > 0 ) then
+ !proponent.(i).vitality <- v + 1;
+ id)
+
+let dec = Lambda(fun (Const i) ->
+ let v = !opponent.(255-i).vitality in
+ if v > 0 then
+ !opponent.(255-1).vitality <- v - 1;
+ id)
+
+let attack = Lambda(fun (Const i) -> Lambda(fun (Const j) -> Lambda(fun (Const n) ->
+ let v = !proponent.(i).vitality in
+ if v - n > 0 then
+ !proponent.(i).vitality <- v - n
+ else
+ failwith "not enough life";
+ let w = !opponent.(255-j).vitality in
+ if w > 0 then
+ !opponent.(255-j).vitality <- max 0 (w - 9/10 *n);
+ id)))
+
+let help = Lambda(fun (Const i) -> Lambda(fun (Const j) -> Lambda(fun (Const n) ->
+ let v = !proponent.(i).vitality in
+ if v - n > 0 then
+ !proponent.(i).vitality <- v - n
+ else
+ failwith "not enough life";
+ let w = !proponent.(j).vitality in
+ if w > 0 then
+ !proponent.(j).vitality <- min (w + n*11/10) 65535;
+ id)))
+
+let copy = Lambda(fun (Const i) -> !opponent.(i).field)
+
+let revive = Lambda(fun (Const i) ->
+ let v = !proponent.(i).vitality in
+ if v <= 0 then
+ !proponent.(i).vitality <- 1;
+ id)
+
+let zombie = Lambda(fun (Const i) -> Lambda(fun x ->
+ let v = !opponent.(255-i).vitality in
+ if v <= 0 then
+ begin
+ !opponent.(255-i).field <- x;
+ !opponent.(255-i).vitality <- -1
+ end
+ else
+ failwith "slot is alive";
+ id))
+
+type card =
+ | I
+ | Zero
+ | Succ
+ | Dbl
+ | Get
+ | Put
+ | S
+ | K
+ | Inc
+ | Dec
+ | Attack
+ | Help
+ | Copy
+ | Revive
+ | Zombie
+;;
+
+let card_of_string s = match s with
+ | "I" -> I
+ | "zero" -> Zero
+ | "Succ" -> Succ
+ | "dbl" -> Dbl
+ | "get" -> Get
+ | "put" -> Put
+ | "S" -> S
+ | "K" -> K
+ | "inc" -> Inc
+ | "dec" -> Dec
+ | "attack" -> Attack
+ | "help" -> Help
+ | "copy" -> Copy
+ | "revive" -> Revive
+ | "zombie" -> Zombie
+;;
+
+let cardfun_of_card c = match c with
+ | I -> id
+ | Zero -> zero
+ | Succ -> succ
+ | Dbl -> dbl
+ | Get -> get
+ | Put -> put
+ | S -> s
+ | K -> k
+ | Inc -> inc
+ | Dec -> dec
+ | Attack -> attack
+ | Help -> help
+ | Copy -> copy
+ | Revive -> revive
+ | Zombie -> zombie
+
+let left_apply player card number =
+ if player = 0 then begin
+ proponent := player0;
+ opponent := player1
+ end
+ else
+ begin
+ proponent := player1;
+ opponent := player0
+ end;
+ let slot = !proponent.(number) in
+ slot.field <- (cardfun_of_card card) @ slot.field
+
+let right_apply player card number =
+ if player = 0 then begin
+ proponent := player0;
+ opponent := player1
+ end
+ else
+ begin
+ proponent := player1;
+ opponent := player0
+ end;
+ let slot = !proponent.(number) in
+ slot.field <- slot.field @ (cardfun_of_card card)
+
+(*
+right_apply !proponent.(0) Help;;
+right_apply !proponent.(0) Zero;;
+left_apply K !proponent.(0);;
+left_apply S !proponent.(0);;
+right_apply !proponent.(0) Succ;;
+right_apply !proponent.(0) Zero;;
+right_apply !proponent.(1) Zero;;
+left_apply Succ !proponent.(1);;
+left_apply Dbl !proponent.(1);;
+left_apply Dbl !proponent.(1);;
+left_apply Dbl !proponent.(1);;
+left_apply Dbl !proponent.(1);;
+left_apply K !proponent.(0);;
+left_apply S !proponent.(0);;
+right_apply !proponent.(0) Get;;
+left_apply K !proponent.(0);;
+left_apply S !proponent.(0);;
+right_apply !proponent.(0) Succ;;
+right_apply !proponent.(0) Zero;;
+*)