Rules
Definitions
We will use the following table to refer to refer to the different parts of the table:
| Row 1 | Goalkeeper (1 foosman) |
| Row 2 | Defence (2 foosmen) |
| Row 3 | Opponent's attack (3 foosmen) |
| Row 4 | Midfield (5 foosmen) |
| Row 5 | Opponent's midfield (5 foosmen) |
| Row 6 | Attack (3 foosmen) |
| Row 7 | Opponent's defence (2 foosmen) |
| Row 8 | Opponent's goalkeeper (1 foosman) |
Tournament structure
In-game rules
When the ball stops and cannot be reached by any foosmen, the action to be taken depends on the position where the ball stopped:
- Before the third row: the ball is put in the closest corner
- Between the third and sixth rows: the ball is considered dead and is kicked-off again from the middle
- After the sixth row: the ball is put in the closest corner
Things you cannot do:
- Spinning: swiftly spinning the bars all around without holding them.
- Scoring from the middle directly after serve: the ball must be touched by two of your players from two different rows before a goal
Apart from that, everything is allowed, in particular:
- Scoring from the midfield during the game
- Scoring from the attack row without stopping the ball first