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authorJon Whiteaker <jbw@berkeley.edu>2012-03-05 12:43:28 -0800
committerJon Whiteaker <jbw@berkeley.edu>2012-03-05 12:49:45 -0800
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treef606cc47871e92c4844ea0d5dfa0b35e6e49bab5 /conclusion.tex
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downloadkinect-0d8cb3842cc87b92eccdf2bf29b100f860fb6dbd.tar.gz
jon's pass part 2
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\section{Conclusion}
\label{sec:conclusion}
-In this paper, we introduce skeleton recognition. We show that skeleton
-measurements are unique enough to distinguish individuals using a dataset of
-real skeletons. We present a probabilistic model for recognition, and extend
-it to take advantage of consecutive frames. Finally we test our model by
-collecting data for a week in a real-world setting. Our results show that
-skeleton recognition performs close to face recognition, and it can be
-used in other scenarios.
+In this paper, we present exciting and promising results for face recognition.
+With greater than 90\% accuracy for less than 10 people, skeleton recognition
+can already be used in households, \eg to load personalized settings on a home
+entertainment system. Skeleton recognition performs less than 10\% worse than
+face recognition in the current setting. This is a good result considering
+face recognition has been studied for years and is more mature. Furthermore,
+skeleton recognition works in many situations when face recognition does not.
+For example, when a person is not facing the camera or when there is not enough
+light.
-However, the Kinect SDK does have some limitations. First of all, the Kinect
+%we introduce skeleton recognition. We show that skeleton
+%measurements are unique enough to distinguish individuals using a dataset of
+%real skeletons. We present a probabilistic model for recognition, and extend
+%it to take advantage of consecutive frames. Finally we test our model by
+%collecting data for a week in a real-world setting. Our results show that
+%skeleton recognition performs close to face recognition, and it can be
+%used in other scenarios.
+
+Skeleton recognition has room for improvement. First of all, the Kinect
SDK can only fit two skeletons at a time. Therefore, when a group of people
walk in front of the Kinect, not all of them can be recognized via skeleton,
-where they might be by face recognition. Second, some times figure detection
-gives false positives, which caused skeletons to be fit on a window and a
-vacuum cleaner during our data collection (both of these are reflective
-surfaces, which might explain the failure).
+where they might be by face recognition. Second, figure detection can
+give false positives, which caused skeletons to be fit on a window and a
+vacuum cleaner during our data collection.
-Skeleton recognition can only get more accurate as the resolution of range
-cameras increases and skeleton fitting algorithms improve. Microsoft is
+Finally, as the resolution of range cameras increases and skeleton fitting
+algorithms improve, so will the accuracy of skeleton recognition. Microsoft is
planning on putting the Kinect technology inside
laptops~\footnote{\url{http://www.thedaily.com/page/2012/01/27/012712-tech-kinect-laptop/}}
and the Asus Xtion