\section{Conclusion} \label{sec:conclusion} In this paper, we introduce skeleton recognition. We show that skeleton measurements are unique enough to distinguish individuals using a dataset of real skeletons. We present an probabilistic model for recognition, and extend it to take advantage of consecutive frames. Finally we test our model by collecting data for a week in a real-world setting. Our results show that skeleton recognition performs close to face recognition, and it can be used in many more scenarios. However, the Kinect SDK does have some limitations. First of all, the Kinect SDK can only fit two skeletons at a time. Therefore, when a group of people walk in front of the Kinect, not all of them can be recognized via skeleton, where they might be by face recognition. Second, some times figure detection gives false positives, which caused skeletons to be fit on a window and a vacuum cleaner during our data collection (both of these are reflective surfaces, which might explain the failure). Skeleton recognition can only get more accurate as the resolution of range cameras increases and skeleton fitting algorithms improve. Microsoft is planning on putting the Kinect technology inside laptops~\footnote{\url{http://www.thedaily.com/page/2012/01/27/012712-tech-kinect-laptop/}} and the Asus Xtion pro~\footnote{\url{http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO/}} is a range camera like the Kinect designed for PCs. The increased usage of range cameras and competition among vendors can only lead to advancements in the associated technologies.