\section{Real-World Evaluation} \label{sec:experiment} We conduct a real-life uncontrolled experiment using the Kinect to test to the algorithm. First we present the manner and environment in which we perform data collection. Second we describe how the data is processed and classified. Finally, we discuss the results. \subsection{Dataset} The Kinect outputs three primary signals in real-time: a color image stream, a depth image stream, and microphone output. For our purposes, we focus on the depth image stream. As the Kinect was designed to interface directly with the Xbox 360, the tools to interact with it on a PC are limited. Libfreenect~\cite{libfreenect} is a reverse engineered driver which gives access to the raw depth images from the Kinect. This raw data could be used to implement the algorithms \eg of Plagemann~\etal{}~\cite{plagemann:icra10}. Alternatively, OpenNI~\cite{openni}, a framework sponsored by PrimeSense~\cite{primesense}, the company behind the technology of the Kinect, offers figure detection and skeleton fitting algorithms on top of raw access to the data streams. However, the skeleton fitting algorithm of OpenNI requires each individual to strike a specific pose for calibration. More recently, the Kinect for Windows SDK~\cite{kinect-sdk} was released, and its skeleton fitting algorithm operates in real-time without calibration. Given that the Kinect for Windows SDK is the state-of-the-art, we use it to perform our data collection. We collect data using the Kinect SDK over a period of a week in a research laboratory setting. The Kinect is placed at the tee of a well traversed hallway. The view of the Kinect is seen in \fref{fig:hallway}, showing the color image, the depth image, and the fitted skeleton of a person in a single frame. For each frame where a person is detected and a skeleton is fitted we collect the 3D coordinates of 20 body joints, and the color image recorded by the RGB camera. \begin{figure}[t] \begin{center} \includegraphics[width=0.99\textwidth]{graphics/hallway.png} \end{center} \caption{Experiment setting. Color image, depth image, and fitted skeleton as captured by the Kinect in a single frame} \label{fig:hallway} \end{figure} For some frames, one or several joints are out of the frame or are occluded by another part of the body. In those cases, the coordinates of these joints are either absent from the frame or present but tagged as \emph{Inferred} by the Kinect SDK. Inferred means that even though the joint is not visible in the frame, the skeleton-fitting algorithm attempts to guess the right location. Ground truth person identification is obtained by manually labelling each run based on the images captured by the RGB camera of the Kinect. For ease of labelling, only the runs with people walking toward the camera are kept. These are the runs where the average distance from the skeleton joints to the camera is increasing. \subsection{Experiment design} \label{sec:experiment-design} Several reductions are then applied to the data set to extract \emph{features} from the raw data. First, the lengths of 15 body parts are computed from the joint coordinates. These are distances between two contiguous joints in the human body. If one of the two joints of a body part is not present or inferred in a frame, the corresponding body part is reported as absent for the frame. Second, the number of features is reduced to 9 by using the vertical symmetry of the human body: if two body parts are symmetric about the vertical axis, we bundle them into one feature by averaging their lengths. If only one of them is present, we take the value of its counterpart. If none of them are present, the feature is reported as missing for the frame. The resulting nine features are: Head-ShoulderCenter, ShoulderCenter-Shoulder, Shoulder-Elbow, Elbow-Wrist, ShoulderCenter-Spine, Spine-HipCenter, HipCenter-HipSide, HipSide-Knee, Knee-Ankle. Finally, any frame with a missing feature is filtered out. Each detected skeleton also has an ID number which identifies the figure it maps to from the figure detection stage. When there are consecutive frames with the same ID, it means that the skeleton-fitting algorithm was able to detect the skeleton in a contiguous way. This allows us to define the concept of a \emph{run}: a sequence of frames with the same skeleton ID. \begin{table} \begin{center} \caption{Data set statistics. The right part of the table shows the average numbers for different intervals of $k$, the rank of a person in the ordering given by the number of frames} \label{tab:dataset} \begin{tabular}{|l|r||r|r|r|} \hline Number of people & 25 & $k\leq 5$ & $5\leq k\leq 20$ & $k\geq 20$\\ \hline Number of frames & 15945 & 1211 & 561 & 291 \\ \hline Number of runs & 244 & 18 & 8 & 4\\ \hline \end{tabular} \end{center} \end{table} \subsection{Results} \paragraph{Offline setting.} The mixture of Gaussians model is evaluated on the whole dataset by doing 10-fold cross validation: the data set is partitioned into 10 subsamples of equal size. For a given recall threshold, the algorithm is trained on 9 subsamples and trained on the last one. This is repeated for the 10 possible testing subsample. Averaging the prediction rate over these 10 training-testing experiments yields the prediction rate for the chosen threshold. Figure \ref{fig:mixture} shows the precision-recall plot as the threshold varies. Several curves are obtained for different group sizes: people are ordered based on their numbers of frames, and all the frames belonging to someone beyond a given rank in this ordering are removed from the data set. The decrease of performance when increasing the number of people in the data set can be explained by the overlaps between skeleton profiles due to the noise, as discussed in Section~\ref{sec:uniqueness}, but also by the very few number of runs available for the least present people, as seen in Table~\ref{tab:dataset}, which does not permit a proper training of the algorithm. \begin{figure}[t] \begin{center} \includegraphics[width=0.80\textwidth]{graphics/10fold-naive.pdf} \end{center} \caption{Precision-Recall curve for the mixture of Gaussians model with 10-fold cross validation. The data set is restricted to the top $n$ most present people} \label{fig:mixture} \end{figure} \paragraph{Online setting.} Even though the previous evaluation is standard, it does not properly reflect the reality. A real-life setting could be the following: the camera is placed at the entrance of a building. When a person enters the building, his identity is detected based on the electronic key system and a new labeled run is added to the data set. The identification algorithm is then retrained on the augmented data set, and the newly obtained classifier can be deployed in the building. In this setting, the Sequential Hypothesis Testing (SHT) algorithm is more suitable than the algorithm used in the previous paragraph, because it accounts for the fact that a person identity does not change across a run. The analysis is therefore performed by partitioning the dataset into 10 subsamples of equal size. For a given threshold, the algorithm is trained and tested incrementally: trained on the first $k$ subsamples (in the chronological order) and tested on the $(k+1)$-th subsample. Figure~\ref{fig:sequential} shows the prediction-recall curve when averaging the prediction rate of the 10 incremental experiments. \begin{figure}[t] \begin{center} \includegraphics[width=0.80\textwidth]{graphics/online-sht.pdf} \end{center} \caption{Precision-Recall curve for the sequential hypothesis testing algorithm in the online setting. $n$ is the size of the group as in Figure~\ref{fig:mixture}} \label{fig:sequential} \end{figure} \paragraph{Face recognition.} We then compare the performance of skeleton recognition with the performance of face recognition as given by \textsf{face.com} \todo{REFERENCE NEEDED}. At the time of writing, this is the best performing face recognition algorithm on the LFW data set \cite{face-com}. We use the publicly available REST API of \textsf{face.com} to do face recognition on our data set: the training is done on half of the data and the testing is done on the remaining half. For comparison, the Gaussian mixture algorithm is run with the same training-testing partitioning of the data set. In this setting, the Sequential Hypothesis Testing algorithm is not relevant for the comparison, because \textsf{face.com} does not give the possibility to mark a sequence of frames as belonging to the same run. This additional information would be used by the SHT algorithm and would thus bias the results in favor of skeleton recognition. \begin{figure}[t] \begin{center} \includegraphics[width=0.80\textwidth]{graphics/face.pdf} \end{center} \caption{Precision-Recall curve for face recognition and skeleton recognition} \label{fig:face} \end{figure} \paragraph{People walking away from the camera.} The performance of face recognition and skeleton recognition are comparable in the previous setting \todo{is that really true?}. However, there are many cases where only skeleton recognition is possible. The most obvious one is when people are walking away from the camera. Coming back to the raw data collected during the experiment design, we manually label the runs of people walking away from the camera. In this case, it is harder to get the ground truth classification and some of runs are dropped because it is not possible to recognize the person. Apart from that, the data set reduction is performed exactly as explained in Section~\ref{sec:experiment-design}. \begin{figure}[t] \begin{center} \includegraphics[width=0.80\textwidth]{graphics/back.pdf} \end{center} \caption{Precision-Recall curve for the sequential hypothesis testing algorithm in the online setting with people walking away from and toward the camera. All the people are included} \label{fig:back} \end{figure} Figure~\ref{fig:back} compares the curve obtained in the online setting with people walking toward the camera, with the curve obtained by running the same experiment on the data set of runs of people walking away from the camera. The two curves are sensibly the same. However, one could argue that as the two data sets are completely disjoint, the SHT algorithm is not learning the same profile for a person walking toward the camera and for a person walking away from the camera. Figure~\ref{fig:back2} shows the Precision-Recall curve when training on runs toward the camera and testing on runs away from the camera. \todo{PLOT NEEDED} \paragraph{Reducing the noise.} Predicting potential improvements of the prediction rate of our algorithm is straightforward. The algorithm relies on 9 features only. Section~\ref{sec:uniqueness} shows that 6 of these features alone are sufficient to perfectly distinguish two different skeletons at a low noise level. Therefore, the only source of classification error in our algorithm is the dispersion of the observed limbs' lengths away from the exact measurements. To simulate a possible reduction of the noise level, the data set is modified as follows: all the observations for a given person are homothetically contracted towards their average so as to divide their empirical variance by 2. Formally, if $x$ is an observation in the 9-dimensional feature space for the person $i$, and if $\bar{x}$ is the average of all the observations available for this person in the data set, then $x$ is replaced by $x'$ defined by: \begin{equation} x' = \bar{x} + \frac{x-\bar{x}}{\sqrt{2}} \end{equation} We believe that a reducing factor of 2 for the noise's variance is realistic given the relative low resolution of the Kinect's infrared camera. Figure~\ref{fig:var} compares the Precision-Recall curve of Figure~\ref{fig:sequential} to the curve of the same experiment run on the newly obtained data set. \begin{figure}[t] \begin{center} \includegraphics[width=0.80\textwidth]{graphics/var.pdf} \end{center} \caption{Precision-Recall curve for the sequential hypothesis testing algorithm in the online setting for all the people with and without halving the variance of the noise} \label{fig:var} \end{figure} %%% Local Variables: %%% mode: latex %%% TeX-master: "kinect" %%% End: