\section{Experiment design} We conduct a real-life uncontrolled experiment using the Kinect to test to the algorithm. First we discuss the signal outputs of the Kinect. Second we describe the environment in which we collect the data. Finally, we interpret the data. \subsection{Kinect} The Kinect outputs three primary signals in real-time: a color image stream, a depth image stream, and microphone output. For our purposes, we focus on the depth image stream. As the Kinect was designed to interface directly with the Xbox 360~\cite{xbox}, the tools to interact with it on a PC are limited. Libfreenect~\cite{libfreenect} is a reverse engineered driver which gives access to the raw depth images from the Kinect. This raw data could be used to implement the algorithms \eg of Plagemann~\etal{}~\cite{plagemann:icra10}. Alternatively, OpenNI~\cite{openni}, a framework sponsored by PrimeSense~\cite{primesense}, the company behind the technology of the Kinect, offers figure detection and skeleton fitting algorithms on top of raw access to the data streams. However, the skeleton fitting algorithm of OpenNI requires each individual to strike a specific pose for calibration. More recently, the Kinect for Windows SDK~\cite{kinect-sdk} was released, and its skeleton fitting algorithm operates in real-time without calibration. Given that the Kinect for Windows SDK is the state-of-the-art, we use it to perform our data collection. \subsection{Environment} \begin{itemize} \item 1 week \item 23 people \end{itemize} \subsection{Data set} The original dataset consists of the sequence of all the frames where a skeleton was detected by the Microsoft SDK. For each frames the following data is available: \begin{itemize} \item the 3D coordinates of 20 body joints \item the z-value: this is the distance from the detected skeleton to the camera \end{itemize} For some of frames, one or several joints were occluded by another part of the body. In those cases, the coordinates of these joints are either absent from the frame or present but tagged as \emph{Inferred} by the Microsoft SDK. It means that even though the joint was not present on the frame, the skeleton-fitting algorithm was able to guess its location. Each frame also has a skeleton ID number. If this numbers stays the same across several frames, it means that the skeleton-fitting algorithm was able to detect the skeleton in a contiguous way. This allows us to define the concept of a \emph{run}: a sequence of frames with the same skeleton ID. %%% Local Variables: %%% mode: latex %%% TeX-master: "kinect" %%% End: