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|
type lambda =
|Const of int
|Lambda of (lambda -> lambda);;
let unfold (Lambda x) = x
let (@) a1 a2 = unfold a1 a2;;
let id = Lambda(fun x -> x)
type slot = {
mutable vitality: int;
mutable field: lambda
}
;;
let player0 = Array.init 256 (fun _ -> {vitality = 10000; field = id})
let player1 = Array.init 256 (fun _ -> {vitality = 10000; field = id})
let proponent = ref player0
let opponent = ref player1
let zero = Const 0
let succ = Lambda(fun (Const n) -> if n < 65535 then Const (n+1) else Const n)
let dbl = Lambda(fun (Const n) -> if n<32768 then Const(2*n) else Const n)
let get = Lambda(fun (Const i) -> if !proponent.(i).vitality > 0 then !proponent.(i).field else failwith "dead")
let put = Lambda(fun x -> id)
let s = Lambda(fun f -> Lambda(fun g -> Lambda(fun x -> (f @ x) @ (g @ x))))
let k = Lambda(fun x -> Lambda(fun y -> x))
let inc = Lambda(fun (Const i) ->
let v = !proponent.(i) .vitality in
if ( v < 65535 ) & ( v > 0 ) then
!proponent.(i).vitality <- v + 1;
id)
let inc_bis = Lambda(fun (Const i) ->
let v = !proponent.(i) .vitality in
if ( v < 65535 ) & ( v > 0 ) then
!proponent.(i).vitality <- v - 1;
id)
let dec = Lambda(fun (Const i) ->
let v = !opponent.(255-i).vitality in
if v > 0 then
!opponent.(255-1).vitality <- v - 1;
id)
let dec_bis = Lambda(fun (Const i) ->
let v = !opponent.(255-i).vitality in
if v > 0 then
!opponent.(255-1).vitality <- v + 1;
id)
let attack = Lambda(fun (Const i) -> Lambda(fun (Const j) -> Lambda(fun (Const n) ->
let v = !proponent.(i).vitality in
if v - n > 0 then
!proponent.(i).vitality <- v - n
else
failwith "not enough life";
let w = !opponent.(255-j).vitality in
if w > 0 then
!opponent.(255-j).vitality <- max 0 (w - 9/10 *n);
id)))
let attack_bis = Lambda(fun (Const i) -> Lambda(fun (Const j) -> Lambda(fun (Const n) ->
let v = !proponent.(i).vitality in
if v - n > 0 then
!proponent.(i).vitality <- v - n
else
failwith "not enough life";
let w = !opponent.(255-j).vitality in
if w > 0 then
!opponent.(255-j).vitality <- min 65535 (w + 9/10 *n);
id)))
let help = Lambda(fun (Const i) -> Lambda(fun (Const j) -> Lambda(fun (Const n) ->
let v = !proponent.(i).vitality in
if v - n > 0 then
!proponent.(i).vitality <- v - n
else
failwith "not enough life";
let w = !proponent.(j).vitality in
if w > 0 then
!proponent.(j).vitality <- max (w - n*11/10) 0;
id)))
let help_bis = Lambda(fun (Const i) -> Lambda(fun (Const j) -> Lambda(fun (Const n) ->
let v = !proponent.(i).vitality in
if v - n > 0 then
!proponent.(i).vitality <- v - n
else
failwith "not enough life";
let w = !proponent.(j).vitality in
if w > 0 then
!proponent.(j).vitality <- min (w + n*11/10) 65535;
id)))
let copy = Lambda(fun (Const i) -> !opponent.(i).field)
let revive = Lambda(fun (Const i) ->
let v = !proponent.(i).vitality in
if v <= 0 then
!proponent.(i).vitality <- 1;
id)
let zombie = Lambda(fun (Const i) -> Lambda(fun x ->
let v = !opponent.(255-i).vitality in
if v <= 0 then
begin
!opponent.(255-i).field <- x;
!opponent.(255-i).vitality <- -1
end
else
failwith "slot is alive";
id))
type card =
| I
| Zero
| Succ
| Dbl
| Get
| Put
| S
| K
| Inc
| Dec
| Attack
| Help
| Copy
| Revive
| Zombie
;;
let card_of_string s = match s with
| "I" -> I
| "zero" -> Zero
| "Succ" -> Succ
| "dbl" -> Dbl
| "get" -> Get
| "put" -> Put
| "S" -> S
| "K" -> K
| "inc" -> Inc
| "dec" -> Dec
| "attack" -> Attack
| "help" -> Help
| "copy" -> Copy
| "revive" -> Revive
| "zombie" -> Zombie
;;
let cardfun_of_card c = match c with
| I -> id
| Zero -> zero
| Succ -> succ
| Dbl -> dbl
| Get -> get
| Put -> put
| S -> s
| K -> k
| Inc -> inc
| Dec -> dec
| Attack -> attack
| Help -> help
| Copy -> copy
| Revive -> revive
| Zombie -> zombie
let cardfun_of_card_bis c = match c with
| I -> id
| Zero -> zero
| Succ -> succ
| Dbl -> dbl
| Get -> get
| Put -> put
| S -> s
| K -> k
| Inc -> inc_bis
| Dec -> dec_bis
| Attack -> attack_bis
| Help -> help_bis
| Copy -> copy
| Revive -> revive
| Zombie -> zombie
let left_apply player card number =
if player = 0 then begin
proponent := player0;
opponent := player1
end
else
begin
proponent := player1;
opponent := player0
end;
let slot = !proponent.(number) in
slot.field <- (cardfun_of_card card) @ slot.field
let right_apply player card number =
if player = 0 then begin
proponent := player0;
opponent := player1
end
else
begin
proponent := player1;
opponent := player0
end;
let slot = !proponent.(number) in
slot.field <- slot.field @ (cardfun_of_card card)
let right_apply_bis player card number =
if player = 0 then begin
proponent := player0;
opponent := player1
end
else
begin
proponent := player1;
opponent := player0
end;
let slot = !proponent.(number) in
slot.field <- slot.field @ (cardfun_of_card_bis card)
(*
right_apply !proponent.(0) Help;;
right_apply !proponent.(0) Zero;;
left_apply K !proponent.(0);;
left_apply S !proponent.(0);;
right_apply !proponent.(0) Succ;;
right_apply !proponent.(0) Zero;;
right_apply !proponent.(1) Zero;;
left_apply Succ !proponent.(1);;
left_apply Dbl !proponent.(1);;
left_apply Dbl !proponent.(1);;
left_apply Dbl !proponent.(1);;
left_apply Dbl !proponent.(1);;
left_apply K !proponent.(0);;
left_apply S !proponent.(0);;
right_apply !proponent.(0) Get;;
left_apply K !proponent.(0);;
left_apply S !proponent.(0);;
right_apply !proponent.(0) Succ;;
right_apply !proponent.(0) Zero;;
*)
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