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authorThibaut Horel <thibaut.horel@gmail.com>2012-03-05 02:17:18 -0800
committerThibaut Horel <thibaut.horel@gmail.com>2012-03-05 02:17:18 -0800
commit4777da8bcee956f100dcce83c8d0be565fc693cc (patch)
tree2fc99a72b74bd5d91fb54986f5b1c5ea8f160f4a /conclusion.tex
parentc7b48885def36f3965be91c76ec1f54a5d9bf27a (diff)
downloadkinect-4777da8bcee956f100dcce83c8d0be565fc693cc.tar.gz
Some corrections. Adress some of Brano's comments.
Plots are now square Proper separation of captions
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@@ -6,8 +6,8 @@ measurements are unique enough to distinguish individuals using a dataset of
real skeletons. We present a probabilistic model for recognition, and extend
it to take advantage of consecutive frames. Finally we test our model by
collecting data for a week in a real-world setting. Our results show that
-skeleton recognition performs close to face recognition, and it can be used in
-many more scenarios.
+skeleton recognition performs close to face recognition, and it can be
+used in other scenarios.
However, the Kinect SDK does have some limitations. First of all, the Kinect
SDK can only fit two skeletons at a time. Therefore, when a group of people