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| author | Jon Whiteaker <jbw@berkeley.edu> | 2012-02-21 23:53:21 -0800 |
|---|---|---|
| committer | Jon Whiteaker <jbw@berkeley.edu> | 2012-02-21 23:53:21 -0800 |
| commit | e2f9ed1370b461402f2c39229eccda6dd1072445 (patch) | |
| tree | c01a36617e97c8834754cca80528eb1f304748e8 /intro.tex | |
| parent | 7f22fb7f2981b5b9d67e4181299462df3b1f6964 (diff) | |
| download | kinect-e2f9ed1370b461402f2c39229eccda6dd1072445.tar.gz | |
first draft intro
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| -rw-r--r-- | intro.tex | 31 |
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@@ -1,2 +1,33 @@ \section{Introduction} \label{sec:intro} + +Person identification has become a valuable asset, whether for means of +authentication, personalization, or other applications. Previous work revolves +around either physiological biometrics, such as face recognition, or behavioral +biometrics such as voice or gait recognition. In this paper, we propose using +skeletal measurements as a new physiological biometric for recognition. + +In recent years, advances in range cameras have given us access to increasingly +accurate real-time depth imaging. Furthermore, the low-cost and widely +available Kinect~\cite{kinect} has brought range imaging to the masses. In +parallel, the automatic detection of body parts from depth images has led to +real-time skeleton mapping. As the resolution and accuracy of range cameras +improve, so will the accuracy and precision of skeleton mapping algorithms. + +In this paper we show that skeleton mapping is accurate and unique enough in +individuals to be used for person recognition. First, we show that ground +truth skeleton measurements can uniquely identify a person. Second, we show +how the accuracy of skeleton recognition decreases as simulated error +increases. Third, we collect skeleton data with a Kinect in an uncontrolled +setting and we apply preprocessing and classification algorithms to this +dataset. We evaluate the performance of skeleton recognition with varying +group size and compare it to face recognition. + +Much of the prior work in person recognition focuses on data gathered from +other sensors, such as face recognition with color cameras and voice +recognition with microphones. In the realm of depth imaging, most of the work +surrounds behavioral recognition, continuing work in gait recognition. The +Xbox 360~\cite{} does use the height inferred from the Kinect as part of its +user identification algorithm, albeit in addition to other attributes including +face recognition. + |
