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diff --git a/experimental.tex b/experimental.tex index 90609da..fde1395 100644 --- a/experimental.tex +++ b/experimental.tex @@ -347,19 +347,22 @@ from the camera with similar performance. \subsection{Reducing the noise} -For the final experiment, we study what happens when the noise is reduced on -the Kinect. +For the final experiment, we explore the potential of skeleton recognition with +a higher resolution depth camera, as has been speculated for the Kinect +2~\footnote{\url{http://www.eurogamer.net/articles/2011-11-25-kinect-2-so-accurate-it-can-lip-read}}. +Since a higher resolution camera is not readily available, we simulate a higher +resolution by artificially reducing the noise from our Kinect dataset. %Predicting potential improvements of the prediction rate of our %algorithm is straightforward. The algorithm relies on 9 features only. %\xref{sec:uniqueness} shows that 6 of these features alone are sufficient to %perfectly distinguish two different skeletons at a low noise level. Therefore, %the only source of classification error in our algorithm is the dispersion of %the observed limbs' lengths away from the exact measurements. -To simulate a reduction of the noise level, the dataset is modified as -follows: we compute the average profile of each person, and for each frame we -divide the empirical variance from the average by 2. Formally, using -the same notations as in Section~\ref{sec:mixture of Gaussians}, each -observation $\bx_i$ is replaced by $\bx_i'$ defined by: +To simulate a reduction of the noise level, the dataset is modified as follows: +we measure the average skeletal profile of each person, and for each frame +we divide the empirical variance from the average by 2. Formally, using the +same notations as in Section~\ref{sec:mixture of Gaussians}, each observation +$\bx_i$ is replaced by $\bx_i'$ defined by: \begin{equation} \bx_i' = \bar{\bx}_{y_i} + \frac{\bx_i-\bar{\bx}_{y_i}}{2} \end{equation} |
