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@@ -11,7 +11,7 @@ recognition.
In recent years, advances in range cameras have given us access to increasingly
accurate real-time depth imaging. Furthermore, the low-cost and widely
available Kinect~\cite{kinect} has brought range imaging to the masses. In
-parallel, the automatic detection of body parts from depth images has led to
+parallel, automatic detection of body parts from depth images has led to
real-time skeleton fitting.
%In this paper we show that skeleton fitting is accurate and unique enough in
@@ -19,10 +19,10 @@ real-time skeleton fitting.
We make the following contributions. First, we show that ground truth skeleton
measurements can uniquely identify a person. Second, we propose two models for
skeleton recognition. Finally, we evaluate our hypothesis using real-world
-data collected with the Kinect. Our results show that skeleton recognition can
+data collected with a Kinect. Our results show that skeleton recognition can
identify three people with 95\% accuracy, and five people with 85\% accuracy.
-Furthermore, skeleton recognition can be performed in more situations than face
-recognition, such as when a person is not facing the camera.
+Furthermore, skeleton recognition can be performed in situations where face
+recognition cannot, such as when a person is not facing the camera.
%As the resolution and accuracy of range cameras improve, so will the accuracy
%and precision of skeleton fitting algorithms.
@@ -33,16 +33,14 @@ recognition, such as when a person is not facing the camera.
The paper is organized as follows. First we discuss prior methods of
person recognition, in addition to the advances in the technologies
-pertaining to skeleton fitting (Section~\ref{sec:related}). Next we
-use a dataset of actual skeletal measurements to show that
-skeletons are a unique enough descriptor for person recognition.
-(Section~\ref{sec:uniqueness}). We then discuss an error model and the
-resulting algorithm to do person recognition
-(Section~\ref{sec:algorithms}). Finally, we collect skeleton data with
-a Kinect in an uncontrolled setting and we apply preprocessing and
-classification algorithms to this dataset
-(Section~\ref{sec:experiment}). We evaluate the performance of
-skeleton recognition with varying group size and compare it to face
-recognition. We conclude by discussing challenges working with the
-Kinect and future work (Section~\ref{sec:conclusion}).
+pertaining to skeleton fitting (Section~\ref{sec:related}). Next we use a
+dataset of actual skeletal measurements to show that skeletons are a unique
+enough descriptor for person recognition. (Section~\ref{sec:uniqueness}). We
+then discuss an error model and the resulting algorithm to do person
+recognition (Section~\ref{sec:algorithms}). Finally, we collect skeleton data
+with a Kinect in an uncontrolled setting. We apply preprocessing and
+classification algorithms to this dataset and evaluate the performance of
+skeleton recognition with varying group size (Section~\ref{sec:experiment}).
+We conclude by discussing challenges working with the Kinect and future work
+(Section~\ref{sec:conclusion}).