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+\documentclass[10pt]{article}
+\usepackage[T1]{fontenc}
+\usepackage[utf8]{inputenc}
+\usepackage[hmargin=1.2in, vmargin=1.2in]{geometry}
+\usepackage{amsmath,amsfonts}
+
+\title{\large Review of \emph{On Bayes and Nash experiment design for hypothesis testing problems}}
+\date{}
+
+\begin{document}
+
+\maketitle
+
+\paragraph{Summary.} This paper studies a standard ANOVA hypothesis testing
+problem: given $K$ treatments, determine whether they all have the same average
+effect, or whether there exists a pair of treatments whose average effects are
+different. The authors consider the likelihood ratio test and the focus is on
+finding and characterizing the optimal design. The contributions are as
+follows:
+\begin{itemize}
+ \item first, optimality is formulated as a maxi-min problem: find the most
+ powerful design for the worst possible value of the unknown treatment
+ effects in the alternative hypothesis. A previous paper of the authors
+ had established that the balanced design is optimal for this criterion.
+ \item next, a ``pseudo-Bayes'' approach is adopted: there is a prior on the
+ average treatment effects, and the goal is to find the design which is
+ most powerful on average over this prior. It is found that the balanced
+ design is optimal in that sense whenever the prior is
+ exchangeable.
+ \item next, the authors consider a game theoretic approach where the
+ optimal design problem is formulated as a two-player zero-sum game
+ between the ``max'' player attempting to find the optimal design and
+ the ``min'' player attempting to find the worst possible configuration
+ of average effects. The unique Nash equilibrium of the game is computed
+ for two different choices of strategy space for the max player. Again,
+ the balanced design is found to be the optimal strategy (assuming it is
+ contained in the strategy space of the max player).
+ \item finally, the authors consider a ``tree order'' setting in which the null
+ hypothesis is that all treatments have the same effects, and the
+ alternative is that all treatments $2\leq i\leq K$ have an effect
+ greater than treatment $1$. The Nash equilibrium of the two-player game
+ is computed.
+\end{itemize}
+
+\paragraph{Overall impression.} The problem considered in this paper is natural
+and interesting but I found the results to be underwhelming. Specifically:
+\begin{itemize}
+ \item the fact that the balanced design is optimal was already known for
+ some criteria (e.g. A-optimality and, by a previous of the authors, the
+ maxi-min criterion). As revealed by the proofs, all of these results
+ (including the new criteria considered in this work) express in
+ slightly different ways that the underlying ANOVA setting is symmetric.
+ \item I do not completely buy the game theoretic formulation. There is
+ nothing inherently strategic in the setting considered. The fact that
+ any maxi-min or mini-max problem can be \emph{interpreted} as
+ a two-player game is always true and it does not seem that the present
+ paper is saying more than that.
+ \item I am not convinced by the value of arbitrarily restricting the action
+ space of the max-player (the experiment designer) at the beginning of
+ Section 4 and of the resulting Theorem 4.1. Would it make more sense to
+ directly consider the general case where the max-player can choose
+ \emph{any} design, and in particular, where the balanced design is part
+ of the action space. In other words, the story leading to Theorem 4.3
+ seems unnecessary to me and I think this theorem could have been stated
+ first.
+\end{itemize}
+
+\paragraph{Minor comments.}
+\begin{itemize}
+ \item In the definition of $\mathcal{M}_\delta$ (equation (7)), it would
+ be good to have a remark about how $\delta$ is chosen. For examples,
+ what are implications of choosing one value vs.\ another value, how to
+ choose it in practice, etc.
+ \item In section 4, I think it would be better to define the value of game
+ outside of Theorem 4.2. Defining it formally, explain that it is only
+ defined when $\min\max\dots = \max\min\dots$ and that it requires the
+ action space to be convex.
+ \item related to the previous point, the use of the word \emph{value} in
+ the proofs is inconsistent. It seems to be sometimes used to refer the
+ value of an arbitrary pair of strategies, whereas in game theory, it
+ usually only refers to the $\min\max$ value.
+ \item paragraph above Theorem 4.3: the phrasing ``Since any $\xi$ can be
+ written as mixture of other elements\dots'' is a bit vague. It would be
+ better to simply say: ``Since the action space $\Xi$ is convex''.
+ Relatedly, when introducing mixed strategies, I would emphasize the
+ importance of having a convex strategy space, which is the key property
+ needed to guarantee the existence of Nash equilibria and the reason to
+ consider mixed strategies in the first place, when the action space is
+ finite.
+\end{itemize}
+
+\paragraph{Conclusion.} The paper is well-written and constitutes a clean and
+short exposition of simple results.
+
+\end{document}