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authorJon Whiteaker <jbw@berkeley.edu>2012-09-16 17:16:29 -0700
committerJon Whiteaker <jbw@berkeley.edu>2012-09-16 17:16:29 -0700
commit9027a65ae09126a537a894e8236b73d621183752 (patch)
treed8da033c18f4b5e420a8efe584e55e841a8b5819 /experimental.tex
parent0055932482314ec42fb7a090aa72ce1ad79e30b2 (diff)
downloadkinect-9027a65ae09126a537a894e8236b73d621183752.tar.gz
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@@ -328,7 +328,7 @@ show similar performance when there is no visible light.
For the final experiment, we explore the potential of skeleton recognition with
a higher resolution depth camera, as has been speculated for the Kinect
-2~\footnote{\url{http://www.eurogamer.net/articles/2011-11-25-kinect-2-so-accurate-it-can-lip-read}}.
+2~\footnote{\url{http://www.eurogamer.net/articles/2011-11-25-kinect-2-so-accurate-it}\\\url{-can-lip-read}}.
Since a higher resolution camera is not readily available, we simulate a higher
resolution by artificially reducing the noise from our Kinect dataset.
%Predicting potential improvements of the prediction rate of our