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authorJon Whiteaker <jbw@berkeley.edu>2012-09-06 16:41:55 -0700
committerJon Whiteaker <jbw@berkeley.edu>2012-09-06 16:41:55 -0700
commit6af39548a765109ca94ac8162eec1aee7828b8c3 (patch)
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downloadkinect-6af39548a765109ca94ac8162eec1aee7828b8c3.tar.gz
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@@ -30,12 +30,12 @@ image~\cite{gait-body1,gait-body2}. Furthermore, behavioral traits typically
are more characteristic as opposed to unique, and are subject to change with
time and based on the observed activity~\cite{gait-survey2}.
-On the other hand, face recognition, as a physiological biometric, is a more
-static feature. Face recognition can be broken down into three parts: face
-detection, feature extraction, and classification; these three parts are
-studied both individually and together~\cite{face-survey}. The Xbox 360 uses
-face recognition with the Kinect as part of its user recognition algorithm, in
-addition to the height inferred from the Kinect~\cite{kinect-identity}.
+Face recognition, as a physiological biometric, is a more static feature. Face
+recognition can be broken down into three parts: face detection, feature
+extraction, and classification; these three parts are studied both individually
+and combined~\cite{face-survey}. The Xbox 360 uses face recognition with the
+Kinect as part of its user recognition algorithm, in addition to the height
+inferred from the Kinect~\cite{kinect-identity}.
In this paper, we propose using skeleton measurements as a biometric separate
from face and gait biometrics. According to Jain~\etal{}~\cite{bio-survey}, a